On Thursday, 20 March 2014 at 00:39:43 UTC, bearophile wrote:
Note: I meant a simple but very fast function that generates
just one value in [0.0, 1.0] (not a range).
There will be both. :-)
Off the top of my head I'm not sure whether the interval will be
[0.0, 1.0], [0.0, 1.0) or whether it might be possible to make it
work with arbitrary boundaries. If I recall right, most
uniform01 implementations are [0.0, 1.0) ... ?
It's the best chance to improve naming, so do not throw it away
for nothing:
https://d.puremagic.com/issues/show_bug.cgi?id=9106
If you want you can keep a deprecated randomShuffle alias name
for some time in std.random2.
Yes, in that case, I'd be happy to make the change (and maintain
the old names via aliases). Thanks for pointing me to the bug
report; I'd forgotten that this was an open issue :-)
We will probably have the nice Andrei's allocators in Phobos,
but not in a short time. So I suggest to not rely on them for
std.random2.
No, I don't intend to rely on them arriving soon. But while of
course a random3 is always possible too, I'd rather not be faced
with the situation of needing breaking changes to handle support
for alternative allocation strategies. So if necessary, I'd
rather maintain std.random2 outside of Phobos for a while and get
things right when it finally lands, than push it in too early and
need to make breaking changes.