On 20/05/2014 7:50 a.m., Colden Cullen wrote:
I’m super excited to be able to announce that the Dash game engine is
finally stable and ready for public use! I’m currently the Lead Engine
Programmer at Circular Studios (the group behind Dash). We had 14
people working on the team, 6 engine programmers and 8 game developers
creating Spectral Robot Task Force, a turn-based strategy game built
Dash is an OpenGL engine written in the D language that runs on both
Windows and Linux. We use a deferred-rendering model in the current
pipeline, and a component model for game development and logic. Other
major features at the moment include networking, skeletal-animation
support, content and configuration loading via YAML, and UI support
through Awesomium (though we are in the process of moving over to
using CEF itself).
Our vision for Dash is to have the programmer-facing model of
XNA/Monogame combined with the designer-friendliness of Unity in a fully
free and open source engine. We also hope that Dash can help to prove
the power and maturity of D as a language, as well as push D to continue
We’re open to any feedback you may have, or better yet, we’d love to see
pull requests for improvements.
Awesome to see!
Will be looking forward to what ever you guys get up to.
Only thing I can suggest, is get UML diagrams ext. Up on docs.