On Monday, 19 May 2014 at 19:50:37 UTC, Colden Cullen wrote:
I’m super excited to be able to announce that the Dash game
engine is finally stable and ready for public use! I’m
currently the Lead Engine Programmer at Circular Studios
(the group behind Dash). We had 14 people working on the team,
6 engine programmers and 8 game developers creating Spectral
Robot Task Force, a turn-based strategy game built with Dash.
Dash is an OpenGL engine written in the D language that runs on
both Windows and Linux. We use a deferred-rendering model in
the current pipeline, and a component model for game
development and logic. Other major features at the moment
include networking, skeletal-animation support, content and
configuration loading via YAML, and UI support through
Awesomium (though we are in the process of moving over to
using CEF itself).
Our vision for Dash is to have the programmer-facing model of
XNA/Monogame combined with the designer-friendliness of Unity
in a fully free and open source engine. We also hope that Dash
can help to prove the power and maturity of D as a language, as
well as push D to continue improving.
We’re open to any feedback you may have, or better yet, we’d
love to see pull requests for improvements.
Don't have time now (finals) but will check it out later.
(I'm developing my own gamedev related... stuff so I'm unlikely
a user but looks like it might finally be something a new user
can pick up right away and just start making a game in D)
For now all criticism I can give is that
http://dash.circularstudios.com/v1.0/docs is completely useless
with NoScript. At least put a warning for NoScript users.