On Monday, 23 February 2015 at 23:24:02 UTC, Namespace wrote:
Doesn't work. Still gives the same OpenGL too low error. I
think you need to place the lines
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
before window creation.
Could you try it and say if it helps?
Placing the lines before window creation actually allows it to
run on a Mac. Though there's still the error of blank white
screen:
http://cl.ly/image/382C28363U41