On Monday, 23 February 2015 at 23:24:02 UTC, Namespace wrote:
Doesn't work. Still gives the same OpenGL too low error. I think you need to place the lines
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
                        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);


before window creation.

Could you try it and say if it helps?

Placing the lines before window creation actually allows it to run on a Mac. Though there's still the error of blank white screen:
http://cl.ly/image/382C28363U41

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