On Saturday, 28 February 2015 at 12:22:46 UTC, Gan wrote:
On Saturday, 28 February 2015 at 11:02:31 UTC, Namespace wrote:
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect
Audio. I think the most breaking changes will happen here,
because I'll use this time SDL_Audio instead of OpenAL.
Font, Text, Clock (renamed to StopWatch) and Power (renamed to
Battery) were also ported. The Audio package also. Spritesheet
should be redundant now, because Sprite has now a clipRect, to
support the Spritesheet behaviour.
What is left: add missing comments / complete comments and
renew the documentation. After that I will update the website.
We are moving forward! :)
This is exciting. I'll test my space background in DGame to
compare performance to SFML. If it's favorable, I'm immediately
That's great. It would be nice if you post the differences here.