On Thursday, 26 February 2015 at 22:27:12 UTC, Namespace wrote:
On Thursday, 26 February 2015 at 22:09:33 UTC, stewarth wrote:
On Thursday, 26 February 2015 at 20:43:20 UTC, Namespace wrote:
I've just pushed the current state of the 0.5.0 version:
https://github.com/Dgame/Dgame/tree/0.5.0
It's far from finished but it works. So if anyone has
requests, wishes or suggestions: now is the time. :)
That's great :)
At the moment my small test apps don't build due to missing
features such as Audio, System.Clock etc. I assume these will
be added as work progresses?
No, only the tests in test/main.d are working currently.
But it's possible, that Dgame 0.5.0 will break some things.
E.g. The static make methods in Shape and Surface were
converted into CTor calls and I guess that I will abandon Image
and TileMap.
Next step is Font, Text and Spritesheet. Then I'll inspect
Clock, Power and MessageBox and in the end I'll inspect Audio.
I think the most breaking changes will happen here, because
I'll use this time SDL_Audio instead of OpenAL.
I'll do some testing over the weekend with what's in place on
the 0.5.0 branch and submit bug reports if I find anything.
Cheers,
Stew
Thanks, that would be great!
Hey, I'm using tilemap :P
I guess a separate project for tilemaps built on Dgame would be
cool. I might look into this during the semester break.
One thing that would be cool is some sort of support for 2D
physics. It's probably outside Dgame scope but as a separate
project that keeps a consistent API with Dgame would be nice.
Kind of like the way SDL, SDL_image, SDL_ttf all do.
Cool, two new projects for me to look into when I should be
studying :)
Thanks,
amber