On Sunday, 7 June 2015 at 02:04:33 UTC, Mike wrote:
On Saturday, 6 June 2015 at 20:07:22 UTC, Atila Neves wrote:
Original discussion:


Now, with the `-b binary` option, reggae creates an executable called "build" in the build directory (i.e. wherever the CWD was when calling the tool) that knows how to build the project. If needed, there is no longer a dependency on make or ninja. I haven't tested it extensively, but it does pass all the other tests I wrote for make and ninja, so it looks good.

I like what you're doing with reggae, and I salute the work.

I will reiterate my suggestion to consider making Reggae a simple package import so this build functionality can be used in anyone's D program, including the Reggae tool.

We already have the ability to generate a binary with the compiler, so the binary backend seems a little redundant. You have all the great features one would need: Targets, dependencies, flags, build driver, etc... so it seems plausible to move some of your driver code to the payload/reggae package to make one's task of building a custom driver trivial.

I don't suggest making a libreggae library as a separate repository from the Reggae tool, but rather simply do the refactoring to make payload/reggae folder importable from any D program, including the Reggae tool itself.

I'll think about it. I don't think it's that easy, but I might be wrong. I had to solve all sorts of interesting problems to get a build description in D to work at all, but who knows, it might be simpler than I"m making it out to be.

I'm currently considering (because of dmd, druntime and phobos) how to strip it down to its bare essentials and have a core set of source files that only knows how to build D code, i.e. no C/C++, no dub, no make/ninja. That way just the small core can be distributed which can bootstrap itself and then build D code. I'm still figuring it out.


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