On Sunday, 14 February 2016 at 19:29:54 UTC, Vladimir Panteleev wrote:
I think that in the context of a render farm, disabling bounds checking is completely reasonable. Bugs will manifest as crashes or rendering artifacts, and there is no risk of code execution exploits.

But nobody would write a render-engine in Go. Most likely you would write it for GPU support and certainly use SIMD heavily. That's what current engines do. So if it is a benchmark, then it makes perfect sense to use the same feature set for all languages.


But optimization should be set to the highest possible, including whole program optimization where available. It's a benchmark...


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