On Thursday, 8 September 2016 at 14:48:25 UTC, Rory McGuire wrote:
On Thu, Sep 8, 2016 at 3:11 PM, Stefan Koch via
Digitalmars-d-announce < digitalmars-d-announce@puremagic.com>
wrote:
On Thursday, 8 September 2016 at 10:44:55 UTC, Stefan Koch
wrote:
compiling parts of phobos does no longer crash the new
engine. However it still produces incorrect byte-code :)
I think I have taken care of the incorrect bytecode.
It was not an issue with the engine itself but rather with the
way I
plugged it in.
The new engine is not supposed being called if the old one has
already
started to interpret the function, because the two do not and
should not
share state.
!! Does this mean I can start testing new ctfe and only some of
my CT will be faster?
You can start yes.
However it is very limited right now I would expect it to slow
you down by a little bit.