http://d.puremagic.com/issues/show_bug.cgi?id=3463


Vladimir <[email protected]> changed:

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--- Comment #107 from Vladimir <[email protected]> 2011-04-14 16:36:48 
PDT ---
Am I the only one who is concerned with the performance implications of
complicating the garbage collector any further, especially considering that
precise heap scanning will not completely solve any problems?

> As far as the (small) drop in mean performance, I say "who cares?"

*I* care. I already have solutions for false pointer problems. If I'm going to
write an action video game in D, I sure as hell don't want the GC taking its
sweet time while the player gets fragged due to "screen lag".

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