http://d.puremagic.com/issues/show_bug.cgi?id=3463
Vladimir <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #107 from Vladimir <[email protected]> 2011-04-14 16:36:48 PDT --- Am I the only one who is concerned with the performance implications of complicating the garbage collector any further, especially considering that precise heap scanning will not completely solve any problems? > As far as the (small) drop in mean performance, I say "who cares?" *I* care. I already have solutions for false pointer problems. If I'm going to write an action video game in D, I sure as hell don't want the GC taking its sweet time while the player gets fragged due to "screen lag". -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
