http://d.puremagic.com/issues/show_bug.cgi?id=3463
--- Comment #112 from Walter Bright <[email protected]> 2011-04-14 17:48:22 PDT --- (In reply to comment #110) > And allocating heap memory (for objects, structs, dynamic > arrays, closures, array concatenations, etc) between two frames of a fast > video > game is probably not a wise thing to do (today) in D. Anything with hard realtime requirements cannot do allocation - even in C/C++, malloc() does not have an upper limit on its time. What is done is to pre-allocate everything necessary before entering the hard realtime section. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
