--- Comment #108 from David Simcha <> 2011-04-14 17:08:48 PDT 
(In reply to comment #107)
> Am I the only one who is concerned with the performance implications of
> complicating the garbage collector any further, especially considering that
> precise heap scanning will not completely solve any problems?
> > As far as the (small) drop in mean performance, I say "who cares?"
> *I* care. I already have solutions for false pointer problems. If I'm going to
> write an action video game in D, I sure as hell don't want the GC taking its
> sweet time while the player gets fragged due to "screen lag".

That's why heap allocations in real-time code are a bad idea.  This patch won't
change that.

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