Quoting andi ([EMAIL PROTECTED]): > >Indeed... And my guess is that if I ask about it, the reply is "Feel > >free to > >do it yourself" ;) > > > >Honestly, is anyone working on this? There must be truckloads of Savage > >based system > >out there that could use this? > > maybe. maybe it's just lack of documentation. most vendors just publish > 2d specs of their cards. or heavily censored versions of register > references. I bet if there were savage 3d specs, dok would have > completed the driver. :-)
The problem with the Savage is that 3D rendering is only possible using tiled framebuffer memory which is not supported by DirectFB. This limitation has a serious impact on flexibility (arbitrary source and destination surfaces). -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
