Quoting andi ([EMAIL PROTECTED]):
> >Indeed... And my guess is that if I ask about it, the reply is "Feel 
> >free to
> >do it yourself" ;)
> >
> >Honestly, is anyone working on this? There must be truckloads of Savage
> >based system
> >out there that could use this?
> 
> maybe. maybe it's just lack of documentation. most vendors just publish 
> 2d specs of their cards. or heavily censored versions of register 
> references. I bet if there were savage 3d specs, dok would have 
> completed the driver. :-)

The problem with the Savage is that 3D rendering is only possible
using tiled framebuffer memory which is not supported by DirectFB.

This limitation has a serious impact on flexibility (arbitrary source
and destination surfaces).

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

                            Convergence GmbH


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