> >> Quoting Henric Andersson ([EMAIL PROTECTED]):
> >>> A last thought, couldn't one write some sort of abstractionlayer
> >>> that would
> >>> make it
> >>> possible to use the binary drivers for X in DirectFB?
> >>
> >> The 2D drivers of X are not sufficient enough,
> >> things like destination pitch and offset are fixed ;(
> >
> > What exactly does that mean? What is the drawback?
>
> directfb draws and blits not only on the visible screen, but on
> off-screen surfaces too. they are somewhere in video memory, and have
> different sizes than the visible screen. the X drivers keep some
> registers set up for the visible screen. directfb's drivers adjust
> these registers if the target of a drawing of blitting operation is an
> off-screen surface.

Isn't it possible to "override" these registers?

/Henric



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