> >> Quoting Henric Andersson ([EMAIL PROTECTED]): > >>> A last thought, couldn't one write some sort of abstractionlayer > >>> that would > >>> make it > >>> possible to use the binary drivers for X in DirectFB? > >> > >> The 2D drivers of X are not sufficient enough, > >> things like destination pitch and offset are fixed ;( > > > > What exactly does that mean? What is the drawback? > > directfb draws and blits not only on the visible screen, but on > off-screen surfaces too. they are somewhere in video memory, and have > different sizes than the visible screen. the X drivers keep some > registers set up for the visible screen. directfb's drivers adjust > these registers if the target of a drawing of blitting operation is an > off-screen surface.
Isn't it possible to "override" these registers? /Henric -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
