Am Mittwoch, 04.06.03 um 16:29 Uhr schrieb Henric Andersson:


Quoting Henric Andersson ([EMAIL PROTECTED]):
A last thought, couldn't one write some sort of abstractionlayer that would
make it
possible to use the binary drivers for X in DirectFB?

The 2D drivers of X are not sufficient enough, things like destination pitch and offset are fixed ;(

What exactly does that mean? What is the drawback?

directfb draws and blits not only on the visible screen, but on off-screen surfaces too. they are somewhere in video memory, and have different sizes than the visible screen. the X drivers keep some registers set up for the visible screen. directfb's drivers adjust these registers if the target of a drawing of blitting operation is an off-screen surface.


andi



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