Quoting Henric Andersson ([EMAIL PROTECTED]):
> > >> Quoting Henric Andersson ([EMAIL PROTECTED]):
> > >>> A last thought, couldn't one write some sort of abstractionlayer
> > >>> that would
> > >>> make it
> > >>> possible to use the binary drivers for X in DirectFB?
> > >>
> > >> The 2D drivers of X are not sufficient enough,
> > >> things like destination pitch and offset are fixed ;(
> > >
> > > What exactly does that mean? What is the drawback?
> >
> > directfb draws and blits not only on the visible screen, but on
> > off-screen surfaces too. they are somewhere in video memory, and have
> > different sizes than the visible screen. the X drivers keep some
> > registers set up for the visible screen. directfb's drivers adjust
> > these registers if the target of a drawing of blitting operation is an
> > off-screen surface.
> 
> Isn't it possible to "override" these registers?

This would require knowledge and special code in the abstraction layer
for each supported chipset.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

                            Convergence GmbH


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