Quoting Henric Andersson ([EMAIL PROTECTED]): > > >> Quoting Henric Andersson ([EMAIL PROTECTED]): > > >>> A last thought, couldn't one write some sort of abstractionlayer > > >>> that would > > >>> make it > > >>> possible to use the binary drivers for X in DirectFB? > > >> > > >> The 2D drivers of X are not sufficient enough, > > >> things like destination pitch and offset are fixed ;( > > > > > > What exactly does that mean? What is the drawback? > > > > directfb draws and blits not only on the visible screen, but on > > off-screen surfaces too. they are somewhere in video memory, and have > > different sizes than the visible screen. the X drivers keep some > > registers set up for the visible screen. directfb's drivers adjust > > these registers if the target of a drawing of blitting operation is an > > off-screen surface. > > Isn't it possible to "override" these registers?
This would require knowledge and special code in the abstraction layer for each supported chipset. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
