I do not quite understand WHY Prototype Engineering is a competency.
Should it not be Software Engineering - again a very broad term but
referring to the technical/engineering aspect of the work. 

Here is my list titled "The Core Competencies of a UX Professional"
1. Communication Skills
2. Analytical Skills
3. Experience Design [includes Information Structuring, Interaction
Design, Graphic Design, Usability, UI in case of software and other]
4. Business and Market Insights
5. People Skills

I get the gist of where Steve Psomas is saying but he confuses the
person and what the person does e.g. the designer and the design.
They are very different entities.




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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22177


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