re:- the tough part is framing the problem and solving it. I can find
people to prototype an idea anywhere - and for cheap.

Right, the peons, er, coders... Let them eat SOAP!

Chris Boese, I'm all ears but wonder, persnickety-style, if you're
blending two issues -- what comprises interactivity, and whether
interactivity has something inherent to say about the high-low
culture "divide" (which perhaps is mostly economic remnants of its
old self by this point, no?) -- that muddy each other.

Lots of people have had plenty to say about the "open work" and the
role of the audience; really music might not be the ideal example of
"static output" since as a field it pioneered (think of Bell Labs,
or just John Cage) so much of the interactivity playbook we take as
$$ today.

I don't think that has anything inherently to do with what's good
or bad about the museum/gallery/your-and-my wall spectrum.  That's a
tastemaking system -- connoisseurships, maybe -- and hey, to each her
own.  Why not?

Yes, I do think it's interesting to force designers to think like
artists sometimes, much as the reverse is certainly true.  Visual
designers are supposed to be visual thinkers (and with an emphasis
please on think); interaction designers do their thinking with
interactions.  Coders think with code.

So too for -- if I may lift a thread from way back just for
demonstration purposes -- architects: they think with space (e.g.). 
Now, as I understand it, in order to do so they have to know not just
CAD but materials, lighting, some mech-e (load bearing, anyone?),
other maths, zoning law, other arts, etc.

Yes, they specialize, and partner, but ultimately an architect not at
home on the building site is a poor one, in the sense of, incomplete.

So a category question, then: are Master's level(!) interaction
designers who can't prototype(!) their interactions, really
designing them?

Or are they just managing somebody else's talent?



Al Matthews


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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=23446


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