On Nov 11, 2007, at 7:19 PM, Andrei Herasimchuk wrote:

> On Nov 11, 2007, at 4:56 PM, Eric Scheid wrote:
>
>> On 12/11/07 11:19 AM, "Andrei Herasimchuk"
>> <[EMAIL PROTECTED]>
>> wrote:
>>
>>> Maybe we should flip this question as you guys seem to be thinking
>>> different than I am. What do you think pixel perfect means?
>>
>> if in the final design, for a given screen, window size,   
>> interaction state
>> (etc) a given element is "x" pixels in size, then the same element   
>> in the
>> prototype under the same conditions would also be exactly "x"   
>> pixels insize.
>
> Ok. That's what I mean as well. So what's so controversial then about
> a prototype that basically acts just like the real thing?


Controversial, maybe not much.

"Dangerous", maybe.  I've seen cases with "danger" on both ends.

One was a set of screen captures which purported to be from a  
"finished" app, which were used for some very early user research, and  
were also passed on to QA (in lieu of a spec, and MRD, or pretty much  
any other documentation or description) for test plan creation.  Blame  
it on whatever misconceptions and misdirection you like, but the  
"pixel perfect" consistency of the images led to weeks of wasted work,  
with test plans based on inferred functionality and even when the  
prototype nature of the images was understood, still more wasted tim e  
learning to back away from the underlying concepts which had become  
wedged into QA's consciousness.

The other is when the prototype becomes the end product.  Something  
which was never intended to be the finished item, not built with the  
underlying infrastructure, then gets retrofitted into being what is  
wanted, and this causes problems continuously through the production  
cycle as item after item pokes up and says "hey, I'm still a prototype  
over here" and has to be rearchitected on the spot.  Which resulted in  
a hodgepodge of spaghetti code and patchwork because every problem was  
solved independently and sometimes differently.  All underlying design  
consistency got tossed in order to maintain the surface established by  
the too-good prototype.

Not that these things always happen with high-fidelity prototypes, but  
they can.  We have to avoid falling into the traps set by such.

-- Jim Drew
     [EMAIL PROTECTED]
     http://www.soundskinky.com/blog/



________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to