"Questions about whether design is necessary or affordable are quite beside the point: design is inevitable.
The alternative to good design is bad design, not no design at all." Douglas Martin I'm also particular fond of this quote from Clement Mok that he wrote in an op ed piece for Commarts when he was running the AIGA. Now, I don't think this comment applies to people on this list but there 3k people on this list? How many designers in the world? "There has clearly been a steady decline in the design profession for over 30 years, and the source of that decline is the profession's intractable stasis. We are unchanged professionals in a changing professional climate, clutching at old idols, while failing to create new offerings, failing to reinvent and reinvigorate the practice when needed, failing to inculcate a professional culture that is accessible and fair." Clement Mok Chris Bernard Microsoft User Experience Evangelist [EMAIL PROTECTED] 630.530.4208 Office 312.925.4095 Mobile Blog: www.designthinkingdigest.com Design: www.microsoft.com/design Tools: www.microsoft.com/expression Community: http://www.visitmix.com "The future is already here. It's just not evenly distributed." William Gibson -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrei Herasimchuk Sent: Monday, November 12, 2007 5:58 PM To: IxD Discuss Subject: Re: [IxDA Discuss] What tools do you use for prototyping? On Nov 12, 2007, at 3:26 PM, Mark Schraad wrote: > I sooo... wish I had asked those questions last week. We have > different views of what constitutes a prototype. Simple as that. I know. That has been the basis of the entire debate. But I'll say it again, from my very first message in this thread: -- Paper is not a prototyping tool. It's a design tool. It's a sketching tool. It's a way to get ideas directly from one's brain into the world with as little information loss as possible. But it's not a prototyping tool. Paper prototyping is nothing more than iterative design to help people get the ball rolling and to keep things at a level of manageable, inexpensive and iterative before getting to brass tacks with real, pixel precise mockups and a true product prototype. XHTML+CSS, Javascript, Fireworks, Photoshop, Illustrator, Flash, ActionScript, etc. This is what our products are built using, so it's high time those in the field who to call themselves "designers" stop avoiding learning how to build prototypes using real technology. -- Obviously, this is my opinion. But nowhere do I say in there is paper somehow not part of the process. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
