"Questions about whether design is necessary or affordable are quite beside the 
point:  design is inevitable.

The alternative to good design is bad design, not no design at all."

Douglas Martin



I'm also particular fond of this quote from Clement Mok that he wrote in an op 
ed piece for Commarts when he was running the AIGA. Now, I don't think this 
comment applies to people on this list but there 3k people on this list? How 
many designers in the world?


"There has clearly been a steady decline in the design profession for over 30 
years, and the source of that decline is the profession's intractable stasis.

We are unchanged professionals in a changing professional climate, clutching at 
old idols, while failing to create new offerings, failing to reinvent and 
reinvigorate the practice when needed, failing to inculcate a professional 
culture that is accessible and fair."

Clement Mok

Chris Bernard
Microsoft
User Experience Evangelist
[EMAIL PROTECTED]
630.530.4208 Office
312.925.4095 Mobile



Blog: www.designthinkingdigest.com
Design: www.microsoft.com/design
Tools: www.microsoft.com/expression
Community: http://www.visitmix.com

"The future is already here. It's just not evenly distributed." William Gibson


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrei 
Herasimchuk
Sent: Monday, November 12, 2007 5:58 PM
To: IxD Discuss
Subject: Re: [IxDA Discuss] What tools do you use for prototyping?


On Nov 12, 2007, at 3:26 PM, Mark Schraad wrote:

> I sooo...  wish I had asked those questions last week.  We have
> different views of what constitutes a prototype. Simple as that.

I know. That has been the basis of the entire debate. But I'll say it
again, from my very first message in this thread:

--

Paper is not a prototyping tool. It's a design tool. It's a sketching
tool. It's a way to get ideas directly from one's brain into the
world with as little information loss as possible. But it's not a
prototyping tool. Paper prototyping is nothing more than iterative
design to help people get the ball rolling and to keep things at a
level of manageable, inexpensive and iterative before getting to
brass tacks with real, pixel precise mockups and a true product
prototype.

XHTML+CSS, Javascript, Fireworks, Photoshop, Illustrator, Flash,
ActionScript, etc. This is what our products are built using, so it's
high time those in the field who to call themselves "designers" stop
avoiding learning how to build prototypes using real technology.

--

Obviously, this is my opinion. But nowhere do I say in there is paper
somehow not part of the process.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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