On Nov 12, 2007, at 3:26 PM, Mark Schraad wrote: > I sooo... wish I had asked those questions last week. We have > different views of what constitutes a prototype. Simple as that.
I know. That has been the basis of the entire debate. But I'll say it again, from my very first message in this thread: -- Paper is not a prototyping tool. It's a design tool. It's a sketching tool. It's a way to get ideas directly from one's brain into the world with as little information loss as possible. But it's not a prototyping tool. Paper prototyping is nothing more than iterative design to help people get the ball rolling and to keep things at a level of manageable, inexpensive and iterative before getting to brass tacks with real, pixel precise mockups and a true product prototype. XHTML+CSS, Javascript, Fireworks, Photoshop, Illustrator, Flash, ActionScript, etc. This is what our products are built using, so it's high time those in the field who to call themselves "designers" stop avoiding learning how to build prototypes using real technology. -- Obviously, this is my opinion. But nowhere do I say in there is paper somehow not part of the process. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
