On Nov 12, 2007, at 3:26 PM, Mark Schraad wrote:

> I sooo...  wish I had asked those questions last week.  We have  
> different views of what constitutes a prototype. Simple as that.

I know. That has been the basis of the entire debate. But I'll say it  
again, from my very first message in this thread:

--

Paper is not a prototyping tool. It's a design tool. It's a sketching  
tool. It's a way to get ideas directly from one's brain into the
world with as little information loss as possible. But it's not a  
prototyping tool. Paper prototyping is nothing more than iterative
design to help people get the ball rolling and to keep things at a  
level of manageable, inexpensive and iterative before getting to
brass tacks with real, pixel precise mockups and a true product  
prototype.

XHTML+CSS, Javascript, Fireworks, Photoshop, Illustrator, Flash,  
ActionScript, etc. This is what our products are built using, so it's
high time those in the field who to call themselves "designers" stop  
avoiding learning how to build prototypes using real technology.

--

Obviously, this is my opinion. But nowhere do I say in there is paper  
somehow not part of the process.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to