Andrei said:
"Paper is not a prototyping tool. It's a design tool. It's a
sketching tool."

While reading, I have been looking up at the ceiling away from the
thread and running  that statement over and over in my head. Allow me
to put forth what I have understood so far from the discussion -  a
thought experiment, if you will. Please stay with me on this.

Here goes:
1) I visualize a screen-based interface in my head and draw it out on
paper.

Then,
2) I visualize the shape of a mobile device around the screen in my
head and draw it out on paper.

Next, I hand over paper number 2 to a modeller who works
clay/wood/plasticine. He goes on to create a model of the device.

In the meantime, I quickly run out on the street, assemble a bunch of
10 random people and show them paper number 1. My design research
question to myself at this point: "Does the interface give out any
HINTS to the random bunch of people what the mobile application is
intended to do?" 

So who designed and who prototyped in the above scenarios?

1) Can I assume to have used a PAPER PROTOTYPE or PROTOTYPED ON
PAPER? Because I could draw and coz I care for user-feedback, all I
needed was a PAPER PROTOTYPE at that point to share with potential
users. As I keep refining the interface design on paper, based on the
initial feedback, I decide to abandon paper-for-prototyping and do
mid-fidelity prototype in MS EXCEL(at this point I am tool-agnostic)
I may choose to simulate some soft-key navigation in this specific
design iteration. Now, even if I knew how to create hi-fidelity
prototypes in Flash-lite would I have needed or used them at this
point?

2) The clay/wood/plasticine modeller did the other part of the
prototyping (which I wud prefer an industrial designer to test with
potential users) moving gradually from clay, wood to plasticine
during which key decisions about the form-factor, aesthetics etc. are
arrived at. Depending on my levels of curiosity I may exchange notes
with the device designer, but maybe not.

Andrei seems to suggest along the way, that the designer alone should
be able to do detailed modeling all the way up-to the finished
hi-fidelity model/prototype. A lot of designers are quite adept at
building prototypes physical or pixel and hence are designers
prototypers rolled into one. While some others abandon building at
the lo/mid-fidelity stage and instead take on communicating/reviewing
(with the protoyper) right thru to hi-fidelity. That doesn't mean
they have contributed any less up until that point.

I haven't come across any writing that posits paper as a PROTOTYPING
TOOL in the sense that some designers use Flash to generate
prototypes. However I have come across substantial material that
talks about PAPER PROTOTYPES as a means to generate user feedback.
Just one random article about paper prototyping:
http://www.alistapart.com/articles/paperprototyping

So as a designer I am naturally inclined to quickly sketch the first
iteration of the design (that is still evolving in my head) on PAPER.
Does it make paper a design tool then? No, it makes it a SKETCHING
tool. I may choose to skip paper when designing altogether. Likewise
I may hit flash/power-point/HTML straight on to prototype(hi-fidelity
but without the innards) for all I care. So where does that leave
paper?

So here's my final take on PAPER, IMHO. Paper is a humble sketching
tool - ONLY a sketching tool. Not a design tool, not a prototyping
tool! :)



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Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22174


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