I need to define how I see design inorder to reply. Design is such a vague term.

To be a good designer you need to know how to take the vague and make it 
substantial. You need to be able to start from infinite possibilities and find 
the best one which fits your projects constraints and requirements.

This is not a talent, this is a skill you learn. The Art and Design programs 
are a great way to learn this. But they are not the only way. My background was 
in mechanical engineering design. But I consider myself a rarity in this field. 
Engineers are usually more interested in building things.

So I would say most engineers have the design skills to do this, most just have 
no interest in learning all of the other skills necessary to be a good 
interaction designer. They would rather focus their design energy in building 
things then working throught the possibilities on what to build.

Nick Iozzo
Principal User Experience Architect

tandemseven

847.452.7442 mobile

[EMAIL PROTECTED]
http://www.tandemseven.com/




From: Lukeisha Carr
Sent: Wed 12/19/2007 11:43 AM
To: IxDA
Subject: [IxDA Discuss] "Design" in Interaction Design?


After reading a very interesting thread titled "When/Where/How did you decide 
to be a designer?", I noticed that many came from Art or Graphic Design 
backgrounds.  So...

Would anyone say that one must have an "artsy or visually creative" knack when 
pursuing "interaction" design, as apposed to "visual" design?  

In other words, what do you think is the one or few talents or skills one needs 
to have to be successful in the IxD arena?

And, for current IxD's out there, do you find that you are also responsible for 
the "visual aesthetics" of the UI?

Thanks!




      
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