I started in the code world and have gradually worked my way up the stack
into interaction design, documentation, visual design. At various points
along the way I'd take deep dives into one area that I wanted to get
stronger in. I was a strong web coder, but wanted to understand visual
design better, so I went back to school and took night classes in graphic
design, and then practiced this craft. I'd create symbols and icons at work,
and design websites in my volunteer work. A couple of years ago I started
thinking that I needed a bit more of an academic perspective on the
interaction design craft so I went back to grad school evenings.

Funny now I've turned almost full circle, having become a strong visual
designer for application skins and an informed interaction designer, but a
bit rusty on Javascript. Just took advantage of the O'Reilly sale at
Bookpool to order newer editions of longtime favorite client-side coding
reference books - time to brush up.

I kind of expect that this is what life in the interaction design craft
looks like from now on: starting from a core of strength, branching out,
learning new things, re-grounding in your core domain when you need to. But
always learning, always growing.

As for artsy, I've been around arts and artists all my life (my mother was
one, my wife teaches art) but my background is music. Strange but true
story: when I took my first drawing class a few years ago, I wasn't sure
which hand I drew with. I'm sort of weirdly ambidextrous (write
right-handed, mouse left, power tools left, hand tools right, piano
both...). My teacher was patient with me. We liked the flow of my drawings
left-handed, but I was a bit more accurate right-handed. Still can't draw
freehand for beans though, and am ever so thankful for the fabulous
assistive technologies of Photoshop, Illustrator, and Visio. The big
carry-over from my music background was that daily practice improves your
abilities, so I make time to do something in Photoshop every day.

Michael Micheletti

On Dec 19, 2007 9:43 AM, Lukeisha Carr <[EMAIL PROTECTED]> wrote:

> Would anyone say that one must have an "artsy or visually creative" knack
> when pursuing "interaction" design, as apposed to "visual" design?
>
> In other words, what do you think is the one or few talents or skills one
> needs to have to be successful in the IxD arena?
>
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