Jared,

 

I appear to have touched a nerve. My comments below:

 

"If a designer isn't more enlightened about good design than a usability

practitioner, than I would have to say they probably shouldn't be designers.

I'm not sure why this has to sound like it would be insulting to usability

practitioners. Designing is a different process than evaluation. 

 

Clearly, both designers and usability practitioners have to understand the

principles of what makes a site, or software or product usable, but this

doesn't mean that the person who is the usability specialist would be an

equally good designer.

 

With all due respect, let me say this: This is just a load of crap.

 

Good design is an end result that is the product of the work of a team. To
produce good design, all members of the team need an almost equal
understanding of good design. "

 

I have watched well over 100 different teams design web ware, and I have
never seen a team where all members of the team have an equal understanding
of good design. There are always one or two people who take the lead and
create the design. The rest contribute information and critical evaluation
to the process certainly, but they do not have an equally broad holistic
view of the project - nor do they design.

 

"Interaction designers will know how they contribute to that goal, as will
visual designers, but they won't necessarily have cross-over skills. 

 

Of course, designing is a different process than evaluation. In fact, I defy
you to tell me what the "process of design" is, particularly, as it leads to
the predictable and reliable creation of good designs." 

 

In a way you are making my point for me here. You can't define the process
of design. It is an art, not a science. It is creative, something new comes
out of it that is not the result of process, which is the result of the
design talent of an individual. 

 

"Designing is not a unified, singular process. It's stylistic. It takes a
lot of different components. It requires a specific type of culture to do
well. It thrives in certain contexts and fails in others. It involves skills
from all over the organization. (http://tinyurl.com/2wyjj4) Even the best
organizations, have tremendous trouble doing it predictably (Apple's iPhone
vs. Apple TV -- both announced on the same day and produced in the same
culture, but have very different results).

 

Unless you're a one-person company, more than one person contributes to the
final design. I contend that all the members on the team have to have an
equal enlightenment about good design (and about how their individual skills
and talents will contribute to that good design) for a good design to
result."

 

It would be good if they did all have equal enlightenment but it just
doesn't happen in the real world.

 

I have seen a lot of design teams take a beginning design that looks like a
horse with only two legs and end up with a horse that has four legs in all
the right places. Teams like this create end products that are neither
really bad nor really good. They are adequate, and fulfill the long
checklist of requirements attached to the project.

 

I have seen other teams start with a racehorse and turn it into a camel. The
"design process" as you like to call it just means that eveyone's opinion is
to some extent honored (usually on the basis of how much status they have in
the organization, rarely is it based on enlightenment :).  Excellent design
gets lost in the process. 

 

If you don't have someone on the team who can design elegant excellence, no
amount of team process is going to make it so.


"I will also say (clearly opening myself to heated disagreement) that

designing something is much more difficult than evaluating and incrementally

improving something already established. It requires a holistic appreciation

of many factors. And it takes talent -- which is not simply the sum of all

the skills and experiences the designer has picked up over the years -- it

is more than that. *Good* designers are, in fact, more enlightened about

good design than *good* usability practitioners and it is that indefinable

something that separates art from science that makes it so.

 

I'm glad you recognize this is clearly opening yourself up to a heated
disagreement because, again with all due respect, this too is crap. There is
virtually nothing in this statement that is accurate.

 

If you believe that designing something is more difficult than evaluating
something, (a) you've probably never seriously evaluated anything and (b)
you probably should be an evaluator, since design seems so difficult to you.
Try being at the leading edge of evaluation for 25+ years and then tell me
how difficult it is. Doing a quality job at evaluation is extremely
challenging for even the most talented in the field."

 

Sorry, but I disagree. This is an age old debate. But there is no question
in my mind that it is harder to write a book than to write a book review. It
is harder to make a movie than to write a movie review. It is harder to pull
together all the myriad inputs for  web ware and software (usability inputs
among them) and design an elegant, user-friendly, simple solution that
satisfies all inputs, than it is to measure and critique the proposed
solution. The people who can design well rise to the top in any design
organization, precisely because they *are* more enlightened about designing
than other members of the team.

 

"I think your implication that usability practice is about "evaluating and
incrementally improving something already established" shows misses what
good usability practice bring to the design process. Good usability practice
informs the team by providing insights into the team's decision making
process, thereby enhancing the quality of the resulting design."

 

I never said that a good usability practice was not extremely helpful. I
just said design was harder because it has to include the awareness of
usability along with creativity.

 

"Your definition of talent is also incorrect. Talent, by most behavioral
definitions, is not the sum of all skills and experiences, which are
separate from talent. Talent is an innate capability. You can have two
people with the exact same skills (which are learned) and experiences, yet
if one is more talented, you'll see results. That's why David Ortiz plays
baseball very differently than Alex Rodriguez. Both have almost equivalent
skills (as does every major league player) and very similar experiences, but
very different talents."

 

I'm not sure what you are trying to say here. It seems to me that you are
making my point that design talent crosses over into the indefinable
difference between science and art. I never said that talent is the sum
total of one's skills and experience - just the opposite.

 

"Designing is not any more an artistic endeavor than usability practice. And
good design employs as much "science" as good evaluation does."

 

Here is where I think we diverge the most. I am compelled to offer back to
you your elegant phrase, "This is just a load of crap". As far as I can
tell, you tend to think there is a design *process* that results in good
design. Get the right inputs into the process and out comes a good design. 

 

In my experience, a good design process merely enables talented individuals
to design well. A good process insures that the designer(s) are not unaware
of key criteria for the design. A good design process iterates without
losing the magic of the core design. But the outcome of the process still
relies centrally on the talents of the designer(s). As I said earlier, if
the designer isn't very talented, a good design team may insure that the
horse that started with only two legs ends up with four. But if you don't
have a talented designer you'll never end up with a racehorse.

 

Of course, these are just my opinions and based purely on my experience
doing research and evaluation the field of design for almost 30 years. It's
likely I'm not enlightened enough to understand how it's really done, so
please assess the validity of my comments accordingly.

 

These are of course my opinions also, based on 15 years critiquing design,
managing design, and designing.

 

Respectfully yours,

Joseph Selbie

Founder, CEO Tristream

Web Application Design

http://www.tristream.com

 

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