> I'd like to think that there's a future generation of nerds, who
> like me, got their start supporting & fixing their friend's
> computers.


Oh, I'm sure there is, but is the goal here to create a generation of kids
in developing countries who can hack a computer, or is to provide tools for
educating themselves in a variety of other ways?

I'm sure you're aware Alan Kay is a principal designer on the
> project although I dont know the extent of his involvement.


>From what I can tell, Alan Kay's name isn't typically followed by
"designer". Am I missing something? How does Alan Kay's experience make up
for the apparent lack of quality interaction design?

I would have to disagree with the thinking that Sugar fails because
> it does not "communicates how to make things work"
>
> Children learn best by exploring their world.


I agree with this, but again, the goal shouldn't be to force these kids to
dedicate all sorts of attention to the tool, but on the content to which the
tool provides access.

-r-
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