I'm wondering if I'm the only one on this list who got an OLPC for his
kid and is just letting the kid go with it?

Context: my kid is seven, and definitely above average in conventional
intelligence, reading/literacy metrics, and is reasonably well
experienced with conventional PCs, including both browser- and
desktop-based age-appropriate software.

He adores his OLPC.  Even though he hasn't managed to connect it up
yet with anyone else.  Even though it's slow (he noticed that) and
sometimes frustrating (particularly opaque in respect to connecting to
conventional wireless networks).  He's using it to take pictures of
everything.  And play music.  The other morning he was all eager to
show us the music video he and his (four year old) brother created
with it. I didn't even know it could do that.

He's found the simplistic math games (he's well beyond that in skill
level) and he's found the python interface (I think I managed to keep
a mostly straight face when he showed me that - I'm not even saying
the word "programming" to him). I'm doing my best to let him be him
and do things in as natural a way as he can (though I still insist he
do his schoolwork first).

So what do I make of this?  I think we're using the wrong yardsticks.
Jakob be damned, usability is NOT universal.  The difference between
zero and one is much much bigger than the difference between one and
two.  Sure, I can think of ways that the UI could be clearer.  The
how-to-get-started two-pager that came in the box was just downright
awful. I had to look online to figure out how to get it hooked up to
my uncle's Apple Airport; once it did that I showed my boy the news
feeds.  Pictures he liked, the rest he was bored with in about 2
minutes.  Who cares about the proficiency of the usability techniques
of the UI if the users are bored?

Given the constraints and the goals of the OLPC project I think
they've done a pretty good job and I'm betting they have a lot of
success with their target audience.  Which is, I assure you, is
absolutely no one reading this mailing list.  It's not even my
seven-year-old, though he's much closer to the target population than
I am.  He's exploring and learning and finding things I didn't find
because that's his way of interacting.  He doesn't want manuals -
wouldn't read them if he had them - and instructions just bore him.
He wants to poke and prod and play and if the machine gets into some
state he doesn't understand or can't figure out how to get out of then
he might ask for some help.  Mostly though he just plays with it some
more until he figures it out. If he had other kids around him they'd
all be poking and prodding and sharing knowledge in ways that make our
usual one-person-one-machine notion of computer interaction outmoded.
The last time I saw a usability evaluation that had any relationship
to what I'm seeing now it was done by Amy Bruckman and her team on the
kids MOO she created.  (Google MediaMOO and MOOSE Crossing if you want
to read about that.)

So while it's nice to go on about "standards" I think it's important
to realize we are using the wrong standards of measurement here. It's
like trying to measure the thrill of a motorcycle's acceleration with
a slide rule and calipers. We have expectations and associations that
just aren't relevant.  My boy knows what standard PCs are like and
what they do and he doesn't find anything to complain about here
(trust me, he's not shy about complaining when he finds something that
doesn't meet his standards).

I can't wait until he has other OLPCs in his local neighborhood.
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