(Reposted from an offlist response to Pauric. I accidentally left off the
IxDA email.)

A purely academic approach
> focusing on the content layer will not address the needs of the do-ers
> among us who understand through taking tools apart to see how they
> work;


I'm just not so convinced that learning to hack around a unique UNIX
implementation will help those kids once they graduate from OLPC to
something else. Sure, they could learn concepts they can apply in a myriad
of other ways, but operating under the *assumption* that the kids will learn
to hack the system in the first place is perhaps misguided.

I installed Sugar on my mac and [...]
>

I think you're not understanding the full context of the design. To really
see how Sugar works, you should check it out on an actual XO laptop. There
are keys on the keyboard I still can't explain. Buttons on the monitor that
have no explanation whatsoever. They all apparently correspond to some
action in Sugar, but I have yet to discover their connection after several
hours of usage.

You also have to see for yourself how difficult it is to use the trackpad
because the mouse is so jumpy and it's so easy to accidentally move it to
the edge of the screen (which produces an overlay of the desktop
navigation). Scrolling windows with it, hitting the right area to click,
etc., are tricky actions at best.

Granted, these things are designed for people with smaller hands than my
own, but the lack of smooth interaction means you start getting very careful
about what you click. You start calculating your moves more. As I started
doing this, the first thing I wished for was better instructive design so I
knew what I was doing and could stop guessing and making mistakes.

[...] based on that I decided to put only $200 down for 1 laptop to be sent
> off. I think its very unsuitable for western goals and would bet yours will
> sit collecting dust in 6 months if not sooner.


It's totally unsuitable for Western goals, and I'm definitely not trying to
say it is suitable. What I'm saying is that it doesn't matter who you are -
things are easier to learn if they're designed to be easily learnable. And
Sugar, at the moment, has a low level of learnability.

I dont think Nielsen gets 'social', he's very goal-quantitate result
> driven and maybe not the best yardstick for the mushy-human-chaos
> stuff.


I'm not usually a big fan myself, but isn't his work focused entirely around
research on how humans interact with computers? I don't want to invite the
guy to a dinner party, but he sounds like a pretty good yardstick to me.

As I interpret Nielsen's "Location is Irrelevant for Usability
> Studies" I conclude that its true as long as there's a baseline in
> collective understanding of technology.  Remove any preceding exposure
> and the methodology falls apart.


Two quotes from that article:
1) "[...] people usually interpret the screen elements the same, no matter
where they live. What's easy in one city is just as easy in another city."
2) "First, if a parking meter is intended for a region that had never before
charged for parking, it might be a good idea to test with users who were
completely new to the parking meter concept. Novices would doubtlessly
encounter more usability problems than more experienced users."

Your inference that a baseline understanding of the technology in question
is required for the testing to be meaningful is in no way stated in that
article, and I wholly disagree that it's a requirement.

OLPC will be introducing computers into cultures that may have never even
seen one up close. Just like a parking metter would be more difficult in a
country that previously had none, a computer that lacks any instructive
design whatsoever is going to be really difficult to digest when you've
never even used a computer.

This logic is exactly why so many people get their first PC home and barely
ever learn to do anything but check email or browse the web. Without
instructive and self-evident interfaces, Help, video training, or something
else in place, there's simply no way to become an intermediate or advanced
user without a ton of guessing, which has a decent chance at failure every
single time you do it.

Following this logic, it's like saying that furniture that requires assembly
should come without instructions.

But, I also think that Sugar fails in preparing kids for practical
> applications... however, spreadsheets dont engage kid's imaginations.


Agreed. But this is exactly why I think Sugar needs better instructive
design. The intent is not to teach kids about UNIX, it's to give them access
to a wealth of knowledge so they can do almost anything. It's to change
their whole way of life, and to use education as a pathway out of poverty.

But Sugar commits the cardinal sin of software design: it constantly gets in
the way of its own purpose. Sure, Sugar developers are giving them
computers, but interface-wise, they're giving them the UNIX equivalent of
"Fisher Price meets Windows 3.1". It's both way too basic and way too
complicated.

Try using it on an XO and tell me if your opinions change.

-r-
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