On Jan 26, 2008, at 5:49 AM, dave malouf wrote:
snip
> What I find so interesting so far is the USer centricism in the
> conversation.
snip

snip
>
> Since when do designers do what John Q says. We are strategic problem
> solvers who look for the latent problems that John Q can't
> articulate. If we just made what John Q wanted, we would all have
> Homer-mobiles (and since you are all so acquainted with John Q, I
> shouldn't have to explain what a Homer-mobile is.)
snip

There is an aspect to these UCD conversations that has thus far been  
missing. UCD - or the mentions of the design process being user  
centric are only worth wile if they reduce ill-informed design. This  
is design that occurs in the absence of previous domain knowledge or  
without conducting user research. All too often design happens  
without real understanding of the context of use. That understanding  
can only be gain if the designer has access to research or is  
immersed in the usage context. Without this user empathy one of two  
things are likely to occur. First, the designers uninformed vision  
becomes a reality. Second, technology or monetization influences the  
final deliverable. In both cases product will likely fail. Less than  
10% of all products launched actually succeed in the marketplace. How  
many resources are wasted in the launch of those bad products? Can  
designers contribute to sustainability efforts? You bet, stop  
designing crappy products destined to fail in the marketplace. We can  
and should be designing better.

The hardest part of this UDC process is interpreting and applying the  
research. The user and the research should NEVER make design  
decisions. Those decisions have to be made by the informed designer.  
But all of this still falls short of an ideal process.

Here is the kicker. The designer has to play the role of visionary.  
The designer needs to anticipate the future. And, the informed design  
has a much better chance to accomplish this. Rarely do customers  
anticipate what they will need next. That is our job and this is were  
the great designers shine. They answer the questions that are about  
to be asked. They solve the problems that have almost surfaced. And,  
they create demand by providing value and an outstanding, often  
unanticipated user experience. This is the criteria we should use to  
call a designer 'genius' - not their process.

Mark


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