I do agree with you on those points. I personally don't find this off topic because it goes to the nascent concept of a code of ethics for us - since many of us here are designing these new ecologies of simulated experience and identity - and we need to think about the implications of our design decisions both at the micro and at the macro level. I am reminded of the postmodern concept of fractured identity - like a broken mirror - managing various aspects of ourselves - at varying degrees of likeness to our "true" selves (whatever that means), and the extent to which certain 'invented' personas on SNAs might gain strength as they are reinforced through positive feedback - yet signify nothing (in the Lacan sense of signifier). I remember the article in Wired about the married man who got carried away with his invested persona, and actually developed a love affair with a 15-16 year old girl who thought the man was a 19 year old in Iraq - and the guys persona literally took over his real identity. So these issues are real - and we should think about them.
On Thu, 31 Jan 2008 15:17:26, Jeff Seager <[EMAIL PROTECTED]> wrote: > Will said: "Jeff- going all Magritte on us now! To wit: 'This is not > a pipe' " > > Hah! Yeah, I was thinking something along the lines of the zen koan > in which the monk says "not the wind, not the flag, but mind is > moving." > > Seriously, you're right that MySpace "friends" can transition (in > either direction). If I have an objection to the whole concept of > online social networks, it's the way the metaphors are used so > casually and loosely. > > What are friendship, respect and love without accountability and the > reciprocal obligation to _earn_ our place in the lives of others? > What will these concepts mean to a person who evolves without > sufficient understanding of that reciprocity? > > My friendships require considerably more maintenance than an > occasional twitter, and I'm content with that. We've only recently > heard about the girl who committed suicide because she was "dissed" > online by somebody who didn't exist. I think that's one casualty we > should think about when we consider the implications of implementing > new social paradigms via technology. > > Sorry, that's probably way off topic here! I do think it's > important to consider the social implications of these technologies, > though. > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org > http://www.ixda.org/discuss?post=25387 > > > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- ~ will "No matter how beautiful, no matter how cool your interface, it would be better if there were less of it." Alan Cooper - "Where you innovate, how you innovate, and what you innovate are design problems" ------------------------------------------------------- will evans user experience architect [EMAIL PROTECTED] ------------------------------------------------------- ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
