Rich,

Agreed with all of the below. Like you, I can't help but wonder how
the "most experienced IxD" could get by without prototyping in a very
broad sense. Perhaps this person's omniscience could enable him or her
to create great designs without prototyping, but wouldn't they still
need prototypes to communicate the design to the rest of the team and
to business stakeholders? Or have the most experienced IxD's mastered
some sort of mind melding technique that those of us who are not so
wise can only dream about? :)

Also, I wonder about the "user testing is good and useful for novices
only" bit. I'm assuming that this refers to novice designers, not
novice users?

In fact, wouldn't the level of expertise of target users need to be
taken into consideration here as well? I can't imagine that even the
most experienced designer would not want to validate their design in
some way if designing for an audience of subject matter experts in a
specialized domain.

Dmitry

On Thu, Feb 14, 2008 at 8:49 AM, Rich Rogan <[EMAIL PROTECTED]> wrote:
> What's the consensus here, (median agreement maybe)?
>
>  Prototypes are good and useful, in certain circumstances?
>  User testing is good and useful, for novices and novelties?
>
>  I use prototypes every day, (I call them prototypes, and haven't had any
>  misunderstanding with what they are except by inference in posts like this,
>  (OK sometimes clients think they actually work, but they can be educated
>  otherwise)).
>
>  Prototypes help me in a multitude of ways such as:
...
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