Rich, Agreed with all of the below. Like you, I can't help but wonder how the "most experienced IxD" could get by without prototyping in a very broad sense. Perhaps this person's omniscience could enable him or her to create great designs without prototyping, but wouldn't they still need prototypes to communicate the design to the rest of the team and to business stakeholders? Or have the most experienced IxD's mastered some sort of mind melding technique that those of us who are not so wise can only dream about? :)
Also, I wonder about the "user testing is good and useful for novices only" bit. I'm assuming that this refers to novice designers, not novice users? In fact, wouldn't the level of expertise of target users need to be taken into consideration here as well? I can't imagine that even the most experienced designer would not want to validate their design in some way if designing for an audience of subject matter experts in a specialized domain. Dmitry On Thu, Feb 14, 2008 at 8:49 AM, Rich Rogan <[EMAIL PROTECTED]> wrote: > What's the consensus here, (median agreement maybe)? > > Prototypes are good and useful, in certain circumstances? > User testing is good and useful, for novices and novelties? > > I use prototypes every day, (I call them prototypes, and haven't had any > misunderstanding with what they are except by inference in posts like this, > (OK sometimes clients think they actually work, but they can be educated > otherwise)). > > Prototypes help me in a multitude of ways such as: ... ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
