On Feb 15, 2008, at 9:47 AM, Dave Cronin wrote:

> The real question then seems to be "how interactive or accurately
> representative should the prototypes be." It seems like this is  
> what the
> debate is all about.

True enough.

My take on that is that the higher fidelity your prototype is, the  
more accurate, detailed and final you can make your design decisions.

With this approach, you can certainly use lower fidelity prototypes  
to make all sorts of design decisions at many stages in the design  
process, off-loading certain high level, final decisions to be made  
while engineering is happening. But if you can build a higher  
fidelity prototype earlier and iterate on it, the kinds of design  
decisions you can make and stick to are an order or magnitude more  
reliable.

Another way to think of it: Strategy and Visionary level design  
decisions or considerations can be made at the level of sketches on a  
napkin or whiteboard. Detailed and Functional level design decisions  
can be made with a high fidelity prototype. (High fidelity being  
something that is produced well enough to act as a reasonable  
simulation of the actual product, both in form and function, without  
the person using it needing outside assistance to operate the  
simulation.) The scale slides for everything in between.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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