On Feb 15, 2008, at 9:47 AM, Dave Cronin wrote: > The real question then seems to be "how interactive or accurately > representative should the prototypes be." It seems like this is > what the > debate is all about.
True enough. My take on that is that the higher fidelity your prototype is, the more accurate, detailed and final you can make your design decisions. With this approach, you can certainly use lower fidelity prototypes to make all sorts of design decisions at many stages in the design process, off-loading certain high level, final decisions to be made while engineering is happening. But if you can build a higher fidelity prototype earlier and iterate on it, the kinds of design decisions you can make and stick to are an order or magnitude more reliable. Another way to think of it: Strategy and Visionary level design decisions or considerations can be made at the level of sketches on a napkin or whiteboard. Detailed and Functional level design decisions can be made with a high fidelity prototype. (High fidelity being something that is produced well enough to act as a reasonable simulation of the actual product, both in form and function, without the person using it needing outside assistance to operate the simulation.) The scale slides for everything in between. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
