< Prototypes are not always about invention, nor are they always about
proving out a design. Often, they are a communication device. They're a way
to document something otherwise difficult to describe with static wireframes
and comps.>

That is how I see it. Models allow us to demonstrate behavior without the
need to actually build the underlying code. Not only is it a communication
device but it also forces the designer to design to enough completeness to
enable others to see hoe it is going to work.

The question of how detailed a model needs to be is one of those
never-ending discussions. 

I keep calling these models "prototypes" but it gets us into trouble. We
either need to qualify the term (e.g. Design Prototype, Conceptual
Prototype) or use a different term like model.

Let me touch on a related and I think very important issue. Ix Design
differs from any other design field in that we have an empirical way to test
our designs. When you have a model you can test it and that serves as
validation that our designs work as anticipated. This allows us to, in a
sense, guarantee the quality of our designs and that seems like a powerful
opportunity.

Charlie



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