Sorry for the lack of snipped text.

I agree with just about everything Alan said (which is atypical for  
me), but Charlie made me think of another aspect.

Prototypes are not always about invention, nor are they always about  
proving out a design. Often, they are a communication device. They're  
a way to document something otherwise difficult to describe with  
static wireframes and comps.

In this era of highly interactive software, both web-based and on the  
desktop, prototypes help document interaction in a way static images  
simply cannot.

-r-

Sent from my iPhone.

On Feb 13, 2008, at 5:46 PM, Charlie Kreitzberg  
<[EMAIL PROTECTED]> wrote:

> Perhaps I am in the minority here but I think it is really important
> to have models to show people. Architects have done this for years,
> showing building concepts as foamcore models so people who are not
> adept at reading blueprints can see the concept clearly from many
> angles.
>
> To say that a prototype=code and is the domain of the developer, to
> me, is to construct a rather narrow definition of the term.
>
> If the result of that narrowness is for interaction designers to say
> that they only deliver on paper, I think our ability to communicate
> will be reduced. And perhaps, so will the quality of our thinking,
> since sketches are often less detailed than models.
>
> I have always found it useful to show people models of my designs.
> And if I can get the models to show state, all the better.
>
> Perhaps we should not call these models prototypes but neither, in my
> opinion, should we ignore them
>
> Charlie
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=25888
>
>
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