Robert - no holes to shoot in that argument. Actually, when I was asked in an interview about what I found most important in an interface, I answered with that same word - predictability.
-Todd On Sat, May 24, 2008 at 8:54 PM, Robert Hoekman Jr <[EMAIL PROTECTED]> wrote: > "Usability equals predictability." > > As in, if you can accurately predict what's going to happen next in an > interaction, it's because the action you're taking is understandable, > clear, > logical, makes you feel confident, etc. If you can accurately predict > what's > next, the interaction has high usability. If you can't accurately predict > what's next, the interaction has low usability. > > Shoot holes in that statement. > -r- > > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
