Predictability is one important attribute of usability for most products; however, if you are a game designer, then unpredictability is important for posing gamers with some challenge.
Chauncey On Sat, May 24, 2008 at 10:09 PM, Rui Miguel Ramos <[EMAIL PROTECTED]> wrote: > Beautiful, I totally agree with that. > > Except that we can always take it one step further: providing capabilities > the user is not even expecting that would be possible in order to make their > experience easier and more direct. Take the Gmail's > auto-complete-fields-from-contact-list-addresses as an example. > > Rui Ramos > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
