Predictability is one important attribute of usability for most
products; however, if you are a game designer, then unpredictability
is important for posing gamers with some challenge.

Chauncey

On Sat, May 24, 2008 at 10:09 PM, Rui Miguel Ramos <[EMAIL PROTECTED]> wrote:
> Beautiful, I totally agree with that.
>
> Except that we can always take it one step further: providing capabilities
> the user is not even expecting that would be possible in order to make their
> experience easier and more direct. Take the Gmail's
> auto-complete-fields-from-contact-list-addresses as an example.
>
> Rui Ramos
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... [EMAIL PROTECTED]
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to