One could argue that -- given a context --  "disruption" can
actually be good: if things are too predictable, sudden changes of
patterns can grab people's attention back.

I remember watching this interview by Bruce Sterling
(http://www.technologyreview.com/video/design) when his talking about
design... the interview all brilliant, but the piece I wanted to
brought up was this:

"I went down once into the accelerator in cern in geneva. and when
we were driving around the accelerator ring in an electric golf cart
and the guy was explaining that they are out, you know, pursuing the
pi meson or whatever, he said, you know quite often we have accidents
down here because, people are driving the 27km line of this tube and
they just zone out and crash into the wall, so I said why don%u2019t
you just put in some murals to break the visual monotony, and he just
starred like I had come from mars, and I said look, its lit 24 hours
right, why don%u2019t you put in some house plants, I mean just kind
of humanize the interface a little bit, I mean this is so punishingly
monotonous that you are actually harming people. the guy%u2019s brain
couldn%u2019t go there, its a physics instrument, you can%u2019t
paint it!%u201D

Ok, putting in simple words "If predictability (when is NOT
monotony!) = Usability!

{ Itamar Medeiros } Information Designer
http://designative.info/
http://www.autodesk.com/


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=29451


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