One could argue that -- given a context -- "disruption" can actually be good: if things are too predictable, sudden changes of patterns can grab people's attention back.
I remember watching this interview by Bruce Sterling (http://www.technologyreview.com/video/design) when his talking about design... the interview all brilliant, but the piece I wanted to brought up was this: "I went down once into the accelerator in cern in geneva. and when we were driving around the accelerator ring in an electric golf cart and the guy was explaining that they are out, you know, pursuing the pi meson or whatever, he said, you know quite often we have accidents down here because, people are driving the 27km line of this tube and they just zone out and crash into the wall, so I said why don%u2019t you just put in some murals to break the visual monotony, and he just starred like I had come from mars, and I said look, its lit 24 hours right, why don%u2019t you put in some house plants, I mean just kind of humanize the interface a little bit, I mean this is so punishingly monotonous that you are actually harming people. the guy%u2019s brain couldn%u2019t go there, its a physics instrument, you can%u2019t paint it!%u201D Ok, putting in simple words "If predictability (when is NOT monotony!) = Usability! { Itamar Medeiros } Information Designer http://designative.info/ http://www.autodesk.com/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=29451 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
