>
> On the value proposition: some people separate "usable" (able to complete a
> task) and "useful" (able to complete the required task at the required time
> in the required place).


But that's not the definition of "useful". Useful simply means to be of use,
does it not? There is definitely a separation. Something can be usable
without being useful, and vice-versa. I can use a wristwatch pretty well,
but I have no need for one.

Considering a thing/system/site outside of its context of use (i.e. where it
> needs to be useful) is responsible for much misery - some bloke I sat and
> listened to the other day (he looked a lot like you, only older) mentioned a
> police dispatch/alert system that failed because the users didn't want to be
> finding the control key while being shot at - go figure :)
>

I'm not considering a thing outside of its context, just exploring whether
or not these two terms are synonyms or not.

I'm not sure what you meant, "looked a lot like you, only older", but I'll
assume it wasn't meant negatively.

For the record, something about "usability = predictability" has bothered me
since I first saw it written yesterday. I'm playing devil's advocate here to
see if it holds up. I don't think it does. I'm relying on the IxDA community
to come up with all those crafty arguments that make it fall apart.

I tossed this out to the Twitterverse last night as well. The most practical
reply I got? Slot machines. Definitely usable while unpredictable.

The best answer? Women. (Crass, perhaps, but funny. Apologies.)

-r-
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to