On May 24, 2008, at 8:54 PM, Robert Hoekman Jr wrote:

"Usability equals predictability."

As in, if you can accurately predict what's going to happen next in an
interaction, it's because the action you're taking is understandable, clear, logical, makes you feel confident, etc. If you can accurately predict what's next, the interaction has high usability. If you can't accurately predict
what's next, the interaction has low usability.

Shoot holes in that statement.

Usability is a scale from extreme frustration to extreme delight.

Delight, by definition, is something that is surprisingly good.

By being surprised, it has to exceed the bounds of predictability.

Therefore, Usability != predictability.


And remember: Every time you try to define usability, God kills a kitten.

Please, remember the kittens.

Jared

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to