> Yes, but this isn't the sort of change we should be managing. We should be
> accommodating human behavior rather than changing it. People don't like to
> change the basic, simple everyday things that they do.

There must be a point at which we say that the experience isn't the problem,
but the very behavior itself: buy fresh milk from a local source, rather
than industrial milk from a megamart, and there won't be such a terrible
environmental impact.

-JA



On Mon, Jun 30, 2008 at 5:43 PM, Fred Beecher <[EMAIL PROTECTED]> wrote:

> On 6/30/08, Sarah Kampman <[EMAIL PROTECTED]> wrote:
> >
> > http://www.nytimes.com/2008/06/30/business/30milk.html (Free
> > registration required)
> >
> > Interesting article on a redesign of the common milk jug, its
> > environmental impact, and the reaction of the consumer.
>
>
>
> Fascinating but depressing...
>
> *Wal-Mart Stores is already moving down this path. But if the milk jug is
> any indication, some of the changes will take getting used to on the part
> of
> consumers. Many spill milk when first using the new jugs.*
>
>
> Seriously. How many times do companies have to learn this lesson? If you
> make easy things hard, people will not buy your crap! Kudos for the effort
> toward sustainability & efficiency, but how hard would it be to employ a
> good designer to work on that spout?
>
> *Demonstrations are but one of several ways Sam's Club is advocating the
> containers. Signs in the aisle laud their cost savings and "better fridge
> fit." *
>
>
> Okay, let's do some math. Let's say this jug rolls out at 500 SC stores.
> Let's say that each store has someone doing demos for 6 hours per day.
> Let's
> say that person makes $7.00/hour (This is Wal-Mart, after all). So in one
> day, these demonstrations cost the company $21,000. Two days of
> demonstrations could get you a rockstar designer to produce a rockstar
> design that would cost $0 to tell people how to use. Sheesh.
>
> I'm again reminded that change management is a fundamental part of
> > Interaction Design.
>
>
> Yes, but this isn't the sort of change we should be managing. We should be
> accommodating human behavior rather than changing it. People don't like to
> change the basic, simple everyday things that they do. Now, if we were
> working with a dysfunctional corporation who "designs" on a whim, yes, we'd
> have to manage that change.
>
> There have been discussions on this list about how IxD *can* change human
> behavior for the better, where sustainability is concerned. But many of
> these methods rely on *influencing* our behavior rather than *forcing* it.
> Dave's example of people driving more mindfully when the mileage is
> displayed is a good one.
>
> But look on the bright side... if companies keep doing crap like this (and
> they will), we will never, ever be unemployed. : )
>
> F.
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