That is not nearly as crass as people that use incenting as a verb.
Incentive is a noun. Incenting is an act of perversion, but nearly as bad as
debottlenecking.

On Thu, Aug 7, 2008 at 10:25 AM, Christine Boese
<[EMAIL PROTECTED]>wrote:

> English teachers AND the NYTimes Book Review shudder in HORROR at the idea
> of "architecting" as a verb (or in this case, a gerund, a verbal).
>
> E-VILE!
>
> We also find the word "gift" used as a verb perfectly revolting as well.
> There is a perfectly good verb, "to give"-- and the idea of some marketer
> "gifting" you with something is beyond absurd.
>
> Registered Complaint #475.
>
> Chris
>
> On Thu, Aug 7, 2008 at 9:17 AM, Will Evans <[EMAIL PROTECTED]>
> wrote:
>
> > So Seth Godin has a new blog post <http://tinyurl.com/6rqluo> concerning
> > the
> > semantics of designing. vs. architecting which is rather interesting.
> >
> > Here is what he says --
> > Is architect a verb?
> > "I confess. I like using it that way.
> >
> > I think architecting something is different from designing it. I hope you
> > can forgive me but I think it's a more precise way to express this idea.
> >
> > Design carries a lot of baggage related to aesthetics. We say something
> is
> > well-designed if it looks good. There are great designs that don't look
> > good, certainly, but it's really easy to get caught up in a bauhaus,
> white
> > space, font-driven, Ideo-envy way of thinking about design.
> >
> > So I reserve "architect" to describe the intentional arrangement of
> design
> > elements to get a certain result.
> >
> > You can architect a computer server set up to make it more efficient. You
> > can architect a train station to get more people per minute through the
> > turnstiles.
> >
> > More interesting, you can architect a business model or a pricing
> structure
> > to make it far more effective at generating the behavior you're looking
> > for.
> > Most broken websites aren't broken because they violate common laws of
> good
> > design. They're broken because their architecture is all wrong. There's
> no
> > strategy in place.
> >
> > Stew Leonard's, which used to be my favorite supermarket example, is
> > architected to extract large amounts of money from customers. One
> example:
> > there's only one route through the store. You start at the beginning and
> > work your way to the end. No one goes there to buy a half-gallon of milk.
> > And he's not going to win any design competitions either...
> >
> > Or consider the architecture of the pricing at
> > 37signals<http://www.37signals.com/>or the architecture of Hotmail's
> > viral marketing campaign years ago.
> >
> > Architecture, for me anyway, involves intention, game theory, systems
> > thinking and relentless testing and improvement. Fine with me if you want
> > to
> > call it design, just don't forget to do it."
> >
> >
> > --
> > ~ will
> >
> > "Where you innovate, how you innovate,
> > and what you innovate are design problems"
> >
> >
> >
> ---------------------------------------------------------------------------------------------
> > Will Evans | User Experience Architect
> > tel +1.617.281.1281 | [EMAIL PROTECTED]
> > twitter: https://twitter.com/semanticwill
> >
> >
> ---------------------------------------------------------------------------------------------
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-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

---------------------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel +1.617.281.1281 | [EMAIL PROTECTED]
twitter: https://twitter.com/semanticwill
---------------------------------------------------------------------------------------------
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