Ok, not one to normally chime in on things that can get semi-controversial,
but...

Whether we get down to the "correctness" of using nouns as verbs, etc., I
really don't think that matters as much as the point of what Seth is
saying.  I think this is actually a great approach to understanding this
discipline, at least what I do.  Every time I tell someone I'm a designer
the first thing they think of is the visual design.  Sure, I may do a little
visual design, but really what I do is architect more efficient and friendly
systems, products, sites.  It doesn't get much simpler than this.

Just my $.02.

David

On Thu, Aug 7, 2008 at 6:17 AM, Will Evans <[EMAIL PROTECTED]> wrote:

> So Seth Godin has a new blog post <http://tinyurl.com/6rqluo> concerning
> the
> semantics of designing. vs. architecting which is rather interesting.
>
> Here is what he says --
> Is architect a verb?
> "I confess. I like using it that way.
>
> I think architecting something is different from designing it. I hope you
> can forgive me but I think it's a more precise way to express this idea.
>
> Design carries a lot of baggage related to aesthetics. We say something is
> well-designed if it looks good. There are great designs that don't look
> good, certainly, but it's really easy to get caught up in a bauhaus, white
> space, font-driven, Ideo-envy way of thinking about design.
>
> So I reserve "architect" to describe the intentional arrangement of design
> elements to get a certain result.
>
> You can architect a computer server set up to make it more efficient. You
> can architect a train station to get more people per minute through the
> turnstiles.
>
> More interesting, you can architect a business model or a pricing structure
> to make it far more effective at generating the behavior you're looking
> for.
> Most broken websites aren't broken because they violate common laws of good
> design. They're broken because their architecture is all wrong. There's no
> strategy in place.
>
> Stew Leonard's, which used to be my favorite supermarket example, is
> architected to extract large amounts of money from customers. One example:
> there's only one route through the store. You start at the beginning and
> work your way to the end. No one goes there to buy a half-gallon of milk.
> And he's not going to win any design competitions either...
>
> Or consider the architecture of the pricing at
> 37signals<http://www.37signals.com/>or the architecture of Hotmail's
> viral marketing campaign years ago.
>
> Architecture, for me anyway, involves intention, game theory, systems
> thinking and relentless testing and improvement. Fine with me if you want
> to
> call it design, just don't forget to do it."
>
>
> --
> ~ will
>
> "Where you innovate, how you innovate,
> and what you innovate are design problems"
>
>
> ---------------------------------------------------------------------------------------------
> Will Evans | User Experience Architect
> tel +1.617.281.1281 | [EMAIL PROTECTED]
> twitter: https://twitter.com/semanticwill
>
> ---------------------------------------------------------------------------------------------
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-- 
"Art provokes thinking, design solves problems"

w: http://www.davidshaw.info
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