Yes, "design" has a lot of baggage related to aesthetics. But I don't see 
why Godin thinks "architecture" is any better -- among many people (such 
as our friend Mr Malouf), it carries ample unintended meaning. The IA 
community has struggled with this albatross for quite a while. 

What I find helpful in Godin's point is that it's sometimes helpful to use 
words with a different nuance of meaning in order to remind us (or 
clients?) of what we're *really* doing in some point of design.  It can 
help re-orient or re-frame the effort, in a given context. 

I blogged about this just the other day, in fact -- I was thinking about 
how the word "inhabit" gives a different depth to what users do in a 
digital space, as opposed to "use" or "experience."  But "use" and 
"experience" are still excellent words nearly all the time. 

Maybe the point is that we use whatever language (just like we use 
whatever tool) is best, in the moment, for getting the work right?


(btw my blog post was here: 
http://www.inkblurt.com/2008/08/05/words-we-use-for-what-we-make/)

---
Andrew Hinton





"Will Evans" <[EMAIL PROTECTED]> 
Sent by: [EMAIL PROTECTED]
08/07/2008 09:17 AM

To
"IXDA list" <[EMAIL PROTECTED]>
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Subject
[IxDA Discuss] Designing vs. Architecting






So Seth Godin has a new blog post <http://tinyurl.com/6rqluo> concerning 
the
semantics of designing. vs. architecting which is rather interesting.

Here is what he says --
Is architect a verb?
"I confess. I like using it that way.

I think architecting something is different from designing it. I hope you
can forgive me but I think it's a more precise way to express this idea.

Design carries a lot of baggage related to aesthetics. We say something is
well-designed if it looks good. There are great designs that don't look
good, certainly, but it's really easy to get caught up in a bauhaus, white
space, font-driven, Ideo-envy way of thinking about design.

So I reserve "architect" to describe the intentional arrangement of design
elements to get a certain result.

You can architect a computer server set up to make it more efficient. You
can architect a train station to get more people per minute through the
turnstiles.

More interesting, you can architect a business model or a pricing 
structure
to make it far more effective at generating the behavior you're looking 
for.
Most broken websites aren't broken because they violate common laws of 
good
design. They're broken because their architecture is all wrong. There's no
strategy in place.

Stew Leonard's, which used to be my favorite supermarket example, is
architected to extract large amounts of money from customers. One example:
there's only one route through the store. You start at the beginning and
work your way to the end. No one goes there to buy a half-gallon of milk.
And he's not going to win any design competitions either...

Or consider the architecture of the pricing at
37signals<http://www.37signals.com/>or the architecture of Hotmail's
viral marketing campaign years ago.

Architecture, for me anyway, involves intention, game theory, systems
thinking and relentless testing and improvement. Fine with me if you want 
to
call it design, just don't forget to do it."


-- 
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

---------------------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel +1.617.281.1281 | [EMAIL PROTECTED]
twitter: https://twitter.com/semanticwill
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