Juan,

Thanks for your comments! you went through that post pretty thoroughly ;-) I know my posts are densely tangled thickets of prose. It's how I write them, and once written I'm a totally undisciplined editor. So, my apologies for my style.

On your third point about user goals, I hear you, but at risk of splitting hairs, I still don't think that "goals" are the right terminology. Yes, communicating may be a goal, but it's a) too broad; b) not really what the user thinks s/he is doing and c) doesn't explain user actions. At least, not according to the psychological disciplines I know of.

For example, a user may want to share a tune, invite friends to an event, wish somebody happy birthday, or tweet that they're standing in line for a burrito. All of these may meet the goal of "communicating" but each is a different linguistic statement, has a different appeal to its recipient or audience, and is likely intended for a different purpose.

--sharing a tune is communicating, but is the motivation could be the user's enthusiasm and liking for a song, or interest in sharing a discovery with friends. Linguistically, the statement appeals for *acceptance* and *agreement.*

--inviting friends to an event is communicating, but the motivation may be to get friends to an event, to promote the event, to raise the user's "social capital" by being first to find and distribute an event. Linguistically, the statement appeals for *acknowledgment*

--wishing somebody a happy birthday may be simply motivated by friendship, or may be self-interested and intended to publicize the user's association with the birthday boy or girl (as in some fbook wall birthday greetings). Linguistically, the statement is gestural and ceremonial, and appeals for *recognition* and possibly *reciprocity*

--tweeting a banality is communicating, but the motivation may be to simply say "i'm here, that's all." Linguistically, the statement makes no appeal to a response of any kind, (there's no accepting or rejecting a statement of subjective experience like that) other than possibly acknowledment of the user's presence (the right response would be "hey, howsit going" and not "what kind of burrito?")

So goals are too broad. Linguistic goals include declarations, requests, commands, instructions, and so on. Psycho-social goals can include declaring one's presence, looking for acknowledgment, getting attention, soliciting affection, and so on.

I think all of these are at play in social media interactions, and thus I think we need a language or framework for user acts and for social actions (which are individual acts organized into practices) -- the goals behind these may be proximate, tactical, and immediate, or meta and strategic. And so on..



On point 3 lost count, I'm pleased that it resonated. There's a bit of resonance too with meyers brigg, especially extrovert/introvert and feeling/thinking as binaries of personality types. But meyers brigg doesnt deal with mediated interaction, and that's why I have the three part view of the screen. There's no way of avoiding the screen -- all media theory is based on the insight that mediation brackets some sense perception, and amplifies others. (phones = ear; tv = eyes)... So I needed a model that could account for the user experience with him/herself, mediated by the interface, and experience of others, mediated by the interface. All mediated social interaction is indirect, non face-to-face, and thus is not explained by social theories of situated encounters. i also think that in any medium used for interaction, use and use practices will contend with the aspects of interaction that are bracketed out or distorted by the medium. (e.g. when calling by cel phone we used to ask "where are you?" because of mobility)



On point 4, you got me. I bailed out on the ending. I like writing the first and middle bits the most, the wrap up the least.


That company whose name starts with a G.. is that a small g or a capital G? ;-) I'm freelance myself so if you run into anything interesting ping me!

cheers,
adrian



On Oct 14, 2008, at 8:03 PM, Juan Lanus wrote:

comments ...

1- [all] No subtitles, no bullets, no way to preview what cones next in the online permanent state of decision on if I keep reading or not. Or at least try to make the paragraps of noticeably different sizes ... :-)

2- [para #2] "In fact our industry, perhaps more than any other, relies on delivering compelling user experiences for its success." Well, IMO all industries do: car makers, dress makers, book editors, sausage sellers, musicians (hmmmm ... Keith Jarrett ...). The only one that need not consider the user is the IRS and the likes. Our industry is peculiar in that it spent half a century in a state of autism, thus "the inmates...". It was not until the internet bubble that computer UIs were exposed to untrained ("not specially trained") people and flopped en masse, triggering Jake and the usability wave.

3- [para #4] "For example, the conventional user-centric view starts with user needs and goals. In social media these are not necessarily rational and objective." and the open-endedness of social interaction is quite interesting an idea. But the "users" do have a goal, there is always a goal, not as specific as "transfer money to that account" but maybe "communicate". It reminds me of a scenario somebody pictured a while ago of the students in a japanese university sitting at the cafeteria sending SMS, why don't they talk!?
Communicating without hhaving to talk might be such goal ...

3- [lost count...] This seems to me a really useful point of view:
"Self-interested users act from a position of Self
Other-interested users react to an Other (user)
Relationally-interested users interact through social activity"
In Waldorf schools they say there are three statuses of the human person: parasit, egoist, and altruist. I loosely related them to the three stances you identified.

4- [near bottom] "... more innovation of the presentation layer, by means of Flash, for example." brings a technology and I would not. You take the reader for a flight at filosophical heights and recalling a technology you crash her against the ground, a concrete ground. The abstraction level descends orders of magnitude in a few lines. And my take, quality of the UI does not depend that much in the tecnology but in the talent of those involved.

Thanks for requesting comments.

One more: I work for a company that does outsourcing. We have both normal and big clients, including one whose name starts with a blue "G" and is fostering a social media platform .. what's its name ... it's in the T-shirt I'm wearing right now: "open social". In the company there is much excitement about social networks. But I don't see the meat, besides consuming bandwith. So I read your primer with lots of interest, in another attempt to see the light. It happened, up to a certain amount: thank you.
--
Juan Lanus





cheers,

adrian chan

415 516 4442
Social Interaction Design (www.gravity7.com)
Sr Fellow, Society for New Communications Research (www.SNCR.org)
LinkedIn (www.linkedin.com/in/adrianchan)






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