Ah yes, strategy. :)

At my company there are no Project Managers (insane, right?!) so we
IxDers are tasked with inital Project Management (ie. strategy). 

Ignoring that whole can of worms, I think IxD can serve as the
initial strategists for a project and probably shoud, by definition.
Where the problems occur are combining IxD with other methodologies
such as Agile/Scrum/XP (Extreme Programming) that believe in a fast
moving process that directly conflicts with Interaction Design.

What we're doing now is developing a spreadsheet for the next 6
months of work, combining two large projects, so that there's no
duplication of tasks. That way we can insert ourselves into the
process at the beginning and we can direct the Scrum Milestones with
Interaction Design.

I'd say strategy takes a huge role in a usable design, and it makes
it work.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=36819


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