Hi,

I know this isn't exactly what you mean about strategy but I think
something that would be useful (especially to students) is strategy to
survive as an interactive designer. During the retrenchment process of a
company, the designers are often the first to go on the chopping block.
How on a personal level do people negotiate life in this type of work?  

I've had many discussions with students who have got themselves into
trouble on account of poor strategy on a job (for instance, over
promising). 

Some of the issues discussed previously in this thread have touched on
this (for instance, how to charge). 

Cheers,
Natasha



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Dan
Saffer
Sent: Monday, 5 January 2009 5:44 AM
To: IXDA list
Subject: [IxDA Discuss] Strategic Interaction Design


I'm starting a revision of my book Designing for Interaction.

<http://www.designingforinteraction.com>

In the second edition, I'd like to include a chapter on Strategy, that  
is: how to decide WHAT should be designed and WHY.

So when I ask, what should interaction designers know about strategy?  
You respond...




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