I don't like the characterisation of personas as fictitious, since that
conveys a perjorative sense of "being made up". Personas, like all audience
segmentation and user modelling techniques, are an articulation of a
collection of shared attributes. The lines between segments can be fuzzy,
and the narrative provided to capture the flavour or essence of the segment
can feel like story-telling, but the attributes (or dimensions) and the
values of those attributes are very real.

I don't believe that this is the same as mistaking the map for the
landscape; nor is it mistaking a map for a sign-post. If I describe the
Australian desert landscape using stories and memories from a hundred
different locations, does it matter that no single place shares all of those
qualities, or is it more important that you'd now be able to design a
product much better suited to that landscape?

Steve

2009/5/30 Robert Hoekman Jr <[email protected]>

> Oh, definitely. I think the main issue is that designers dispute that
> they're fictitious, when they are, in fact, fictitious. Why bother arguing
> that red is blue?
>
> Instead of arguing that they're real, designers should try embracing the
> idea that personas are the "maps" in your analogy. "Maps can help you get
> to
> Albuquerque without actually being road signs. Personas can help you design
> good stuff without actually being living, breathing people. They are based
> on real people and are designed to reflect and represent real people, much
> in the same way that maps reflect the route to Albuquerque. As such, they
> (personas and maps) are a great way to make sure we all stay on the same
> path."
>
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