> Oh, and debate is for women. (Wait, no, I was thinking of something else.
> Nevermind,)
>


Just on the off chance anyone thinks that continuing this meme would be
funny
It's not.

(and I just got done explaining elsewhere why the first time it came up it
didn't bother me so it's not that I don't have a sense of humour about these
things)
________________________
Leisa Reichelt
Disambiguity.com
Contextual Research, User Centred Design & Social Design

[email protected]
+44 778 071 2129


2009/5/29 Jared Spool <[email protected]>

>
> On May 28, 2009, at 5:55 PM, Robert Hoekman Jr wrote:
>
>  Oh, man. This is hardly solid research. Now you're just begging for a
>> debate. ;)
>>
>
> Trust me. Compared to many of the hundreds of research papers I review each
> year, this one is pretty solid.
>
> And maybe, just maybe, I was begging for debate.
>
> Oh, and debate is for women. (Wait, no, I was thinking of something else.
> Nevermind,)
>
>  1. ...
>>
>> 2. ...
>>
>> 3. ...
>>
>
> I actually think Frank did a nice job of defending his study, so I won't do
> that here.
>
>  The only thing this study shows is that 2 out of the 3 teams created a
>> more usable design as measured against heuristics (this assumes, of course
>> (and it's a big assumption), that the evaluators did good evaluations), and
>> that they happened to be the same groups that used personas in the project.
>> At the absolute best, this is a loose correlation. It's absolutely not proof
>> of genuine causation. I could have fared as well as any of them without
>> personas and without a team.
>>
>> 4. Even if you throw out arguments #2 and #3 above, #1 still makes it all
>> a moot point.
>>
>
> No, no, no. You're looking at this wrong.
>
> Scientific research studies like this are little building blocks. You
> disassemble the problem into little problems, evaluate each problem, then
> reassemble them to build your case.
>
> While the bigger problem is, "Do teams that employ personas produce
> effective designs for their audiences?" that, as you've correctly pointed
> out, is hard to prove in a study. So, you break it down.
>
> What this study does (in a very sweet, nice way) tackle one small aspect of
> the problem: if you take a group of designers, break them up, give some
> personas and others not, do you see different results. The null hypothesis
> is, if personas don't make a differences, then the control group (the folks
> w/o personas) will not produce distinguishably different results from those
> that do.
>
> This study contradicts the null hypothesis, because the teams with personas
> produced different results based on the criteria (heuristic evaluation).
>
> Now, as you rightly point out, we can question the criteria (and should!).
> That would be a different study. What criteria would you like Frank or other
> researchers to measure against? That's the next building block.
>
> Also, we could perform the same study with different user research tools.
> What tools would you like to see studied?
>
> Of course, this study can't stand alone. Good research, like this, needs to
> be duplicated elsewhere before you can really stand behind it. Other
> researchers should try to replicate the experiment to see if they get
> similar results. Then, and only then, will we empirically know that the
> results were great. Frank did a good job of explaining to another team how
> to duplicate the experiment.
>
> You have to take this type of research for what it is and not expect a
> single study to prove everything. I found it fascinating because it
> duplicated what we've seen in our research in a controlled setting: teams
> that use personas have a different dynamic than teams that don't -- a
> dynamic that, in my opinion, leads to better design.
>
>  All that said, I still love you Jared. :)
>>
>
> Oh, Robert, you certainly know how to make a guy swoon. Hugs & Kisses.
>
> Jared
>
>
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