@ Troy – That’s the tricky part for me, design implies influence. There just is no way around it. It is how we influence though that just consumes my curiosity. You do bring up a good point though with Video games, especially MMO’s like WoW. As an ex-WoW player myself, I know how hard it is to just stop playing. From the business point of view you WANT your players addicted, since that addiction is your paycheck. A ‘good’ game design would reward its players for taking breaks, how you incorporate that into game play would prove to be an interesting challenge.
@ Milan – The amount of nagging you give a user is a fun challenge. Too much and it leads to annoyance and frustration. Too little and the users don’t end up getting the proper feedback they need. It is a balancing act that can be tackled in many different ways and is depending on the people involved. Brad Ty Nunnally Interaction Designer ----------------------------- Blog: http://bradsramblings.com/blog Twitter: http://twitter.com/bnunnally 618.580.1989 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
