@ Troy – That’s the tricky part for me, design implies influence. There just
is no way around it. It is how we influence though that just consumes my
curiosity.  You do bring up a good point though with Video games, especially
MMO’s like WoW. As an ex-WoW player myself, I know how hard it is to just
stop playing. From the business point of view you WANT your players
addicted, since that addiction is your paycheck. A ‘good’ game design would
reward its players for taking breaks, how you incorporate that into game
play would prove to be an interesting challenge.

@ Milan – The amount of nagging you give a user is a fun challenge. Too much
and it leads to annoyance and frustration. Too little and the users don’t
end up getting the proper feedback they need. It is a balancing act that can
be tackled in many different ways and is depending on the people involved.
Brad Ty Nunnally
Interaction Designer
-----------------------------
Blog: http://bradsramblings.com/blog
Twitter: http://twitter.com/bnunnally
618.580.1989
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