This reminds me of a talk I saw by Bill Buxton recently. He asked attendees to sketch a PDA in 15 seconds, then do the same for its UI, and lastly for it's interaction design. In the last case he said something to the effect, "If there isn't some part of a person in the sketch of the interaction, you fail."
There is a need to always personalize our designs, in that we continually remember that these are systems being used by real people like ourselves who have wants, needs, goals, demands, and distractions. Personas, role play, user research and other tools help keep us grounded in the human implications of our work. Empathy is a necessary trait for a designer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44045 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
